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Supreme King Gate Zero Recent Posts VideoSupreme King Dragons Deck(Duels and DeckLIst) From the United States. Deals and Shenanigans. Einmal pro Spielzug: Du kannst 1 andere offene Karte wählen, die Spielstand Albanien Schweiz kontrollierst; zerstöre sowohl sie als auch diese Karte und falls du dies tust, beschwöre 1 Fusions- Citizen Shane Synchromonster vom Typ Drache als Spezialbeschwörung von deinem Extra Deck, aber seine ATK und Yoy Club werden zu 0, seine Effekte bleiben annulliert, zusätzlich kann es nicht als Material für eine Synchro- oder Yahtzee Rules verwendet werden. If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. Description: Pendulum Effect: If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. Pendulum Effect: If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or .
Offiziell Supreme King Gate Zero. - Artikel ist in Ihrem EinkaufswagenJetzt entdecken. YU-GI-OH! Supreme King Gate Zero - MACR-EN - Super Rare - 1st Edition - Maximum Crisis (1st Edition) bei bey-tech.com | Günstiger Preis | Kostenloser. Yu-Gi-Oh! MACR-JP - Supreme King Gate Zero - Rare Japan bei bey-tech.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Supreme King Gate Zero (Oberster König Tor Null). Supreme King Gate Zero. MACR - 2,33 Eur (inkl. Mwst exkl. Versand). Commander Legends. König Tor Null. Supreme King Gate Zero - 1 versions Product Availability. Verfügbare Artikel: ; Versionen: 1; Verfügbar ab: 0,19 €; Trendpreis: 1,14 €.
The Supreme Kings are a powerful monster series composed of pendulum cards and several types of extra deck units, granting access to fusion, synchro, and xyz behemoths.
The Supreme Kings are generally dark-attributed dragon-type monsters, letting them synchronize with many themes, and they enjoy access to incredible pendulum scale values—but more on that soon.
Supreme Kings ravage foes with impressive ATK scores that are often further increased through effects, just make sure you employ link monsters to provide adequate extra deck zones.
But with dozens of members, which creatures deserve your attention? However, once out, Wing has a fierce ATK, and each turn he can either negate an opposing monster's effects for that round or destroy all opposing level five or higher monsters during the battle phase but only if Wing was synchro summoned.
Additionally, if destroyed, you can place Wing in your pendulum zone, where he offers an impressive scale From here, once each turn he can add the ATK of a monster you battle to your own creature's score for that fight, ensuring victory in any clash.
In short, Wing is tricky to initially field, but his plethora of great effects and ability to revive from your extra deck as a pendulum monster justify the effort.
That said, he's unlimited in the Asian OCG, so he's not completely unavailable worldwide. Starving bears a strong ATK and is surprisingly lenient with his summon, accepting any two dark pendulum monsters as fusion material.
You can also tribute the monsters from your field to cast him, preventing the need for a fusion spell. Either way, once during each turn, Starving can choose any monster from the field or graveyard and copy its effects and name for the rest of the turn, letting you replicate your or your opponent's best units.
Additionally, whenever you do this, your monsters will deal piercing battle damage to defense position creatures that turn, ensuring your foe can't stall your assault with blockers.
As a monster, you summon King normally or special summon him from your hand by tributing two Supreme King Dragons you control.
You can also tribute him during your battle phase to special summon up to two face-up Supreme King pendulum monsters from your extra deck in defense position.
But where King really shines is his passive monster effect of letting your pendulum monsters deal double battle damage to your opponent.
If you combine this effect with the damage-double of "Odd-Eyes Pendulum Dragon," he'll score quadruple battle damage and possibly earn the win with a single blow.
As a bonus, remember that having both the Supreme King and Odd-Eyes names qualifies King for supports from both archetypes.
ATK: 0 DEF: 0 Right off the bat, Zero distinguishes himself with an excellent scale zero, making him a prime choice for your low choice.
Additionally, Zero scaled, you take no damage including effect while you control "Supreme King Z-ARC" and if you have "Supreme King Gate Infinity" in your other scale, you can destroy both to add a "Polymerization" or "Fusion" spell from your deck to your hand.
As a monster, Zero's stats are both, well, zero, but he can destroy himself and another of your face-up cards to special summon a dragon-type fusion or synchro monster from your extra deck, but its effects are negated, its stats become zero, and it can't be used as synchro or xyz material.
However, it can still serve as fusion or link material, and when Zero's destroyed as a monster, he can place himself into your scale, letting you quickly stock your field for pendulum summons.
This not only helps eliminate foes in combat, but lands some punishing battle damage. Additionally, you can return Dark Rebellion to the extra deck during the battle phase to special summon up to two face-up Supreme King pendulum monsters from your extra deck in defense position.
Thus, use Dark Rebellion to dominate in battle, then nestle him safely away to be summoned later as you revive defenders and potential future materials.
Rebellion's brutal ATK-dampener has won me several duels, and he works well in any pendulum deck with level four dark monsters. Fortunately, he's surprisingly cheap for an extra deck card, costing less than a single dollar!
Once per turn, he can add the ATK of an opposing monster to his already-fantastic value of until the end phase.
He also copies that monster's name and effects for the turn, letting you steal your opponent's techniques as you decimate them in battle.
If Venom is ever destroyed, you can place him into your pendulum zone by special summoning one of your already-present scales, letting you swap out cards as needed.
His value of one works great as your low scale, and each turn he can grant one of your fusion monsters extra ATK for each monster your opponent controls until the end of the turn , yet again dominating them in battle.
Additionally, your opponent can't target or destroy Z-ARC with effects, making him difficult to remove, and when he defeats a creature in battle, you can special summon any Supreme King Dragon from your deck or extra deck.
In the unlikely event that Z-ARC is destroyed, you can also place him in your pendulum zone, where he offers a handy low scale of one, prevents opposing fusion, synchro, and xyz monsters from activating their effects, and can once per turn destroy a card your opponent adds to their hand other than their default draw.
Z-ARC's power speaks for itself, but he'll take quite some effort to summon—thankfully, several Supreme King and Magician supports help swarm his needed materials.
Plus, when synchro summoned, you can destroy all face-up monsters your opponent controls, a powerful entrance that often wipes your opponent's field.
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Supreme King Gate Zero. Unlimited TCG. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Yugioh-Card database ja - rulings en fr de it pt es ko YGOrganization database. Supports archetypes Fusion Polymerization.
Actions Activates if other Pendulum Zone is occupied by specific card Adds from Deck to hand Activates if destroyed by battle Activates if destroyed by card effect Goes to Pendulum Zone.
LP Prevents battle damage Prevents effect damage.