Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play | Freeman, Edwin | ISBN: DotA 2: Beginner-Guide. (Artikel). Adrian Knapik, Juni DotA 2: Beginner-Guide. Alle Tipps für Anfänger. DotA 2 entwickelt sich seit seiner. Mit unseren Dota 2 Tipps & Tricks kann man immer noch ein bisschen dazulernen. Hier hast du den 1. Teil unserer Serie.
Dota 2 Anfänger GuideMit unseren Dota 2 Tipps & Tricks kann man immer noch ein bisschen dazulernen. Hier hast du den 1. Teil unserer Serie. Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play | Freeman, Edwin | ISBN: Dota 2 Anfänger Guide: Inhalte. Vorwort; Spielfeld; Ziel des Spiels; Helden-Auswahl; Anfänger-Helden; Items; Spielphasen.
Dota 2 Beginner Guide Table of contents VideoDota Basics Episode 1: This is Dota
When Roshan is taken down, crucial items are dropped like the Aegis of the Immortal, which revives one hero instantly.
Read more about Roshan here. Buildings and Shops: In Dota every team has a lot of buildings inside the base and towers and shrines outside the base.
The main building is the one that needs to protected or the game is lost , but to do so a complete lane and the two last base towers have to be taken down.
The towers next to the base get stronger with each one the armor and damage goes up. To protect buildings a team can use the Glyph of Fortification, which lasts 7 seconds and makes all buildings and creeps invulnerable.
The countdown of the glyph is 6 minutes, but it refreshes if a first-tier tower falls. The shops in Dota 2 are your local dealer for all of the great items you need to equip on your hero.
You can choose the base shop, the secret shop in the jungle or dependent on the map version, the side shop on the outer lanes. Items are essential in Dota 2 to make your hero stronger and to intensify the benefits of a hero.
Your hero in Dota 2 can equip six items , while the teleport scroll and one neutral item nowadays got an extra slot. In addition to that you got a backpack of three item slots that you can carry with you but which are not active.
Info: If you switch one item to an active slot it needs a few seconds before it is useable. In the base you also have a stash with six more slots , which you can take when coming home or if you use the courier.
Items can be bought with the money that you earn in a Dota 2 match, but can also be looted in the jungle or dropped by Roshan. To buy items in Dota 2 you always need to go to a shop.
The items then get dropped into the base or the courier. But if you want to buy something from the secret or side shop you need to move your hero or the courier into the range of that shop — only then you can buy those items.
Items can be consumables to regenerate your health and mana, add stats attributes or even enable special passive or active abilities.
While the basic items are single plain ones, combined with recipes, new bigger items can be created. When a new game starts, the recommended items are a mix of consumables and stats items that can be upgraded for items that you need later.
For example, good starting items are some tangos, a healing potion, clarities, a circlet, and a magic stick. Every hero in Dota is unique and because of that, every hero should build different items.
To find these recommended items, open the shop and find them on the left side. You can change the recommended items to your needs and replace them once you are experiencing specific items that you like for that hero.
Do this for all of your favorite heroes to be faster and get better in Dota 2. The hero is your main unit, that needs to get as strong as possible in every single match.
Buy Wards We talked a little bit before about how the map is covered in fog. See also: Best Gaming Laptops 7. Talk to your team and ask them what they think would suite your playing style.
Kill Roshan Roshan is the large gentleman in the picture below. See also: Best Monitors 9. Defend your base DOTA 2 might sound extremely complex but at its core it is very simple; defend the giant glowing building in the middle of your base.
The late game is signaled by the arrival of the 40 minute mark, and continues until the game ends. The late game is all about winning teamfights and pushing towards the Ancient.
This helps deal chip damage to the two towers protecting the Ancient. Mistakes also tend to be punished more heavily in the late game, due to the increased respawn timers for each hero.
A single slip-up can change the complexion of the match, especially if the team that wins the engagement or gets a key pickoff can capitalize by pushing a lane.
Roshan, the strongest creep on the map and the one that drops the Aegis of the Immortal a single-use item that gives the hero that holds it a second life , also becomes a point of contention in the late game.
For absolute newbies, we recommend sticking mainly to support heroes for your first few hours. Carry heroes like Anti-Mage, Sniper, and Sven, on the other hand, require a relatively high level of mechanical skill to make the most out of them—which means that they are typically too difficult for newcomers.
We suggest starting out with these support heroes, whose ability kits and gameplans are obvious from the get-go:. The most powerful items in the game are usually those that combine multiple components to form a single, more valuable piece of equipment.
For example, some heroes can better initiate teamfights, while others are the best at doing damage.
These characters are on the front lane in a teamfight, because they can absorb a large amount of damage from enemies. Basically, players should collect some useful artifacts to help melee heroes initiate teamfights and survive in every fight as long as possible.
They fit the roles of Ganker and Damage Dealer. The main task of Agile heroes is to inflict as much damage as possible, so they usually need to be equipped with artifacts increasing the damage.
The majority of the Intelligence heroes utilize ranged attacks, and fill various roles from Support to Damage Dealer. To use these heroes to the fullest, one must provide them with artifacts increasing a mana pool and amplifying spell damage.
Every hero starts off at level 1 and can level up 24 times, up to level Each new level grants the hero some attribute points different values for each hero and an ability point which they can use to level up abilities or a talent.
Some abilities and abilities levels require the hero to be on certain levels. Most basic abilities have 4 ability levels and can be leveled on level 1, 3, 5 and 7.
Talents can be upgraded at levels 10, 15, 20, and The exceptions are Meepo, who requires different levels for his ultimate, and Invoker, who has unique ability scheme.
Heroes level up through the means of experience, which is gained by killing enemy units, or by being within proximity of an enemy unit while an ally kills that enemy unit.
The required distance to gain experience is if the kill is not done by the hero, or if the killed unit was not a hero. Killing other heroes always grants experience, regardless of distance.
When multiple heroes are within range of an enemy unit which gets killed, the experience gets evenly split among the heroes. If a hero is already on max level, it still gets its share of experience when within range, even though it has no use for it anymore, causing it to get wasted.
A hero cannot gain and does not get its share of experience while dead. A level up is indicated by a visual effect, an angled yellow light beam from the sky shining on the hero.
This light beam is visible to everyone. A sound effect is also played, which is only audible to the player. Abilities are unique skills that heroes and creeps have access to on the battlefield.
They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats.
All heroes have four or more abilities , three or more basic abilities and an ultimate ability, that they can assign ability points to every time they level up.
Every level in an ability makes it more powerful, sometimes increasing its mana cost as well. Heroes usually have four abilities: three basic and an ultimate ability.
Throughout a game, a hero gains experience and can upgrade his ability level. As your hero levels up, it becomes possible to improve one of the abilities.
Adding the first point activates the first level of ability until then this ability is inactive and gives nothing to an owner , then the basic ability can be upgraded to the fourth level, and the ultimate ability to the third respectively.
Each level upgrade improves ability performance and damage dealt, increases the passive effect, reduces cooldown times, etc. The abilities that are activated manually by a player.
Most abilities in Dota 2 are active. Basically active abilities are charge-based, consume mana and have different targeting types. Abilities with the no target requirement are immediately cast as soon as its button is pressed.
Many of these abilities do not have a cast time. They cannot directly target a unit or a point. They usually affect the caster, or units around the caster.
They can affect an area around the caster, or have a global effect. Toggle abilities are always non-targetable.
These abilities apply a periodic effect and often drain mana or health as long as they are toggled on. These effects can range from damaging or healing nearby allies, to switch between attack types, and to manipulate other abilities of the unit.
If the toggle ability drains mana over time, it turns itself off once not having mana to support it anymore. They cannot be forcibly turned off by anyone but the player by pressing their button again, or by dying.
Like regular spells, they cannot be used in this case, turned on or off while affected by disables which prevent ability usage.
Point target abilities require the caster to target a point or an area. Point targeting abilities can have very varying effects.
For some spells, it merely determines the direction to launch an effect, for other spells it determines an exact point where an effect will be applied.
Area target abilities work like point target abilities , with the only difference being that they require the caster to target a whole area , instead of a point.
Upon cast, these abilities usually affect the whole targeted area, or all units in the area. Some apply their effects once upon cast, and some apply a lasting effect which affects units which enter the area after cast.
Vector targeted abilities work similar to point target abilities , with the difference being that after choosing the initial point, a direction from that point can be chosen by dragging the cursor in the desired direction.
Unit target abilities require the caster to directly target a unit , and cannot be used on the ground. Most unit targeted abilities affect only the target.
When targeting a unit which is out of cast range, the caster follows the unit until it gets in cast range or cannot be targeted anymore e.
Some point targeted abilities may also be able to directly target a unit. Even when the target moves during the cast animation, the spell is still cast on it, or launched towards it if it is a traveling effect.
A few single-target abilities have an effect on the area around the primary target. Like unit targeted abilities, these must be directly cast on units , and cannot be cast freely on any area.
Such abilities have their own targeting cursor, which resembles the targeting cursor of ground targeted area spells.
They have the same blue ring like area targeted spells, and have pulsing gapped rings which start at the center and move outwards.
At the center, they have a small yellow reticule, indicating that a unit must be targeted. The abilities that are activated just after being learned.
These skills cannot be activated manually. Autocast abilities are special active abilities that can be toggled on or off, or manually cast.
Disables such as silences and stuns do not prevent a unit from toggling its autocast abilities on or off.
However, autocast abilities cannot be used when silenced as with all other spells. When toggled on, the ability will apply whenever possible.
When toggled off, they will not be used and will not consume mana. When an active attack modifier is manually cast, it is partially treated as a spell cast instead of as an attack.
This causes nearby enemy creeps to not aggro when using them that way. This is also known as orb walking. Not all abilities with autocast are attack modifiers.
A few of them are regular abilities, which, when toggled on, will automatically be cast when their requirements are met.
When toggled on, Ogre Magi will automatically cast Bloodlust on nearby allied heroes. They also have a bevel which turns white when selected and green when casting.
However, they do not turn green for attack modifiers. On top of that, they have a thicker second bevel behind the first bevel. This one glows orange when the ability gets set to autocast.
Active and, in rare cases, passive abilities or items can cause many different effects on heroes and creeps. Any status effect can be removed from a hero or creep by dispelling.
In Dota 2, there are several types of dispelling:. Each hero, in addition to upgrading abilities, is able to gain talents. Each hero can choose four talents from eight possible, with their respective upgrade available at 10, 15, 20 and 25 levels.
Dota 2 is in many ways similar to a team sport, where it takes not just awesome individual abilities, but also great teamwork to achieve victory.
The teams that have strong synergy usually do well and often win in teamfights. What is carry in Dota2? It is the main combat unit of the team, that deals damage in the teamfight.
Also, the role of Carry is often taken by heroes capable of causing a lot of damage to enemy structures, the so-called Pushers.
The Carry hero is basically positioned on the Easy Lane, this is the bottom lane when playing on the light side and vice versa, the top one if you play on the dark side.
From this lane, the hero has quick access to a large number of camps in the allied forest, as well as the possibility to quickly retreat to the allied tower and avoid getting ganked.
Throughout most of the game a Carry hero needs to farm a lot and to collect the necessary artifacts as soon as possible.
To do this, he requires Supporters, who help him on the lane and in the allied forest. The enemy hero standing with the Carry on the lane is called an Offlaner or Offlane hero.
Sometimes an Offlaner is followed by one or two Support heroes in order to keep you from farming. During the Laning phase a Carry must kill as many creeps as possible and do his best to survive in any case, even if his allies are dying and badly need his assistance.
A Carry can pick a fight with enemy heroes only if he is sure to win and manage to survive, since his priority is farming.
As mentioned above, the Carry is the core unit that inflicts most of damage, especially after 20 minutes of play, when he acquires useful artifacts.
Of course, every game is very situational, and general rules may not work. You may as well ignore weaker Support heroes and try to attack the enemy Carry instead, but it is too risky as Supports usually help the allied Carry with buffs and can disable your abilities.
So, make weaker heroes your first targets, and then proceed with stronger ones. A Carry should not initiate a teamfight in order not to become a primary target for his enemies.
During the Laning phase and further along the game a Carry must prioritize his own survival, which is by far the most important thing for the entire team.
The chance to win a fight without a Support in the fifth position is much higher than without a Carry. Therefore, it is better to save your life and continue the game than die with all your allies and lose it.
Agility heroes are largely the most suitable for this role, as they deal a large amount of damage not due to their abilities, but with continuous physical attacks.
The name of the position, Midlaner, comes from the central lane, which in the Dota 2 community is called Middle or Mid. The heroes going to the central lane are mostly self-sufficient and need no help for farming.
As a rule, two Midlaners from opposing factions stand against each other on this lane. Heroes on the middle lane must have active attack abilities or at least, manage to deal lots of damage at the very beginning of the game, even without having a large number of artifacts.
Heroes on the central lane gain experience and get a level up faster than the heroes on other lanes, since Midlaners are the only ones who stand in the mid lane.
After gaining level 6, this can be used as an advantage to gank enemy heroes on other lanes, as they usually have only level at that time.
Such attacks allow you to break up the farming momentum of enemy Carry or Offlaner heroes. Besides, your hero can gain much gold and experience and let your allies farm safely.
The number of killed creeps is the key farming indicator for Midlaners as each kill gives you gold and experience. To beat your opponent, try to kill more creeps and get a level up as soon as possible.
Smart midlaners can become levels higher than their enemies by the 10th minute of the game. However, the best way to do it when the creeps have lesser health and your hero can finish them off with one shot.
The rationale is that destroyed towers and killed heroes give no gold to your enemies. Finishing off allied heroes is allowed when they are dying from long-lasting enemy spells and other damage.
Odds are, your ally is doomed to die soon. Finishing off is very important, especially for midlaner heroes. Once a laning phase is completed, it is worth going to gank the opponents.
You need to realize what abilities your hero has and on which of the lanes you can commit killings. Together with the allies, it is worthwhile to think it through and go bravely on the attack.
The role of the midlane hero in the teamfight is important both at the beginning and at the end of the game.
The Melee Barracks is more robust and is able to slowly regenerate its health, while the Ranged Barracks is easier to take down and has no health regeneration.
Barracks are invulnerable until the tier three tower guarding them is destroyed. Outposts are an auxiliary objective that grants whichever team owns it periodic experience boosts, vision and true sight over a huge area, as well as a destination point for Town Portal Scrolls.
There are two Outposts on the map, one for each side. The Radiant Outpost is located to the southwest, in the jungle near the Radiant bottom tier two tower.
Meanwhile, the Dire Outpost is located to the northeast, in the jungle near the Dire top tier two tower.
Both sides start the game in control of their respective Outposts, though they can be captured by the opposing team. More than just being a never-ending tide of units clashing in the lanes and besieging towers, creeps are also the primary source of gold and experience for heroes.
Lane Creeps are the first of two types of creeps in Dota 2. Dota 2 map One of its biggest problems is the fact that the game is not new player friendly.
Newbie Guide to Controlling Heroes Heroes are the units controlled by each player to which there are 10 total in any given game.
Minimizing hesitation through confusion by pressing the wrong buttons; ironing these kinds of mistakes out takes discipline and practice more information below These are your hero values that include attack damage, armor, movement speed and attribute calculations.
This was kept last as learning these exact values comes secondary to the previous numbers and will become more useful once you learn a bit more about the game Making less unforced mistakes can give you an edge over other players through streamlined mechanics usage and improve at a much faster rate Settings Newbie Guide to Creeps and Towers Learning the different NPC units in Dota is essential, not to say that you need to memorize every minute detail but a general understanding of them is necessary.
Getting denies is generally good but taking one over a creep kill or multiple creep kills is not wise.
Hero Strategy As mentioned before there are 3 different categories that every hero falls into. All attributes give damage when hero attribute type matches Strength — increases max HP and health regeneration as well as spell resistance Intelligence — increases max MP and mana regeneration as well as spell damage Agility — increases Armor and basic attack speed as well as movement speed Picking a hero is up to the player!
And it is encouraged that you develop favorite ones as the hero will eventually become an extension of yourself from which to make changes into a Dota game Here are 3 in game hero guides by the well-respected Torte de Lini; 1 for each hero type.
Crystal Maiden Crystal Maiden As nuke heavy disabler she also provides bonus mana regeneration for the entire team and double values for yourself for more spell casting, helping all 3 lanes at the same time while alive Sniper Sniper A long-ranged damage dealer with a slow, and an ultimate with even longer range that can snipe enemy heroes that are fleeing.
The More the Merrier If some of your friends play that can just add to the excitement when your stack of friends beats another stack of friends.
How to Get into Ranked and Unranked Games? Take a look at some popular Dota 2 streamers and youtubers such as BSJ or Purge before playing your required 10 calibration games.
Unranked and ranked options After calibration you will be assigned a rank, but for some this takes the fun out of the game and should not be your main focus if you are still a noob at the game.
Rubick Here you can test heroes out on a simulated mid lane and practice your hotkeys. Also when needing to accrue farm in lane before making moves Ganking: The act when 2 or more heroes collectively kill another hero s.
Lowest farmed units in the game How Do I become Pro? Dota 2 isn't quite as popular as its cousin League of Legends, but the game is still one of the most popular titles in the world.
The game has a top-down view of the action and players control their character with their mouse. Right clicking is used to move the character and to initiate a basic attack on an enemy unit.
Players control a single hero for the duration of a game and can strengthen that hero in two ways. Standing in the proximity of an enemy unit being killed grants nearby heroes XP.
Gaining enough XP will level them up, granting them greater stats and the option of strengthening a specific spell or ability.
Delivering the killing blow to an enemy unit will grant a hero gold.